//==================================================
// Colt Python Pickup.
//==================================================
class ColtWPickup extends SRKFWeaponPickup;
function bool CheckCanCarry(KFHumanPawn Hm)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Hm.PlayerReplicationInfo);
	if (KFPRI != none)
	{
		if (KFPRI.ClientVeteranSkill == Class'SRVetSharpshooter' && 
			KFPRI.ClientVeteranSkillLevel > 12)
			return Super.CheckCanCarry(Hm);
	}
	return false;
}

defaultproperties
{
     Weight=3.000000
     cost=5000
     AmmoCost=30
     BuyClipSize=6
     PowerValue=100
     SpeedValue=20
     RangeValue=35
     Description="Feeling lucky?"
     ItemName="Colt Python"
     ItemShortName="Colt"
     AmmoItemName=".345"
     CorrespondingPerkIndex=2
     EquipmentCategoryID=1
     InventoryType=Class'PerksSimHostOrg.ColtW'
     PickupMessage="You got the Colt Python handgun"
     PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'wcolt_sm.WColt_Pickup'
     CollisionHeight=5.000000
}
